Thunk

It is entities that rise from the dirt, each of them pulsing with some strange organic life. The first stands high, its surface in ripples of translucent conduit pulsing with varicolored fluid. To approach it is an act of bravery-the thing seems alive, nearly sentient. Inside, streams course and billow in no apparent pattern. Moss fills its crannies, in vibrant green and sopping wet, squelching under any touch of fingers.

The second is smaller, more precise. Every part was made to interlock with another, and the connections are seamless. The joints all give out a soft, pleasing “thunk” when they are lined up properly, almost a sound of destiny found. It's an entity that speaks to purpose, to a philosophy of design in which perfection lies in unity-an entity that seeks its completion in itself, its surroundings, and the world around.

The third entity-its metal body half-buried in the earth-emits a very uncanny presence. It is as though the line separating reality from fantasy has been blurred. Faint shimmering on the surface of this entity conveys glimpses into vistas far away: impossible feats of architecture. It is difficult to focus on; the more closely one seeks to do so, the more doggedly the mind falters over attempting to make out its shape. This entity knows the truth of perception: how reality assembles itself, bit by bit, within the mind.

They rule off an invisible world; the purpose they serve is unclear, but unmistakably vital.